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Base class ContexMenu() function atribute don't work in Derived classes...
Reproduction Steps:1. Open "BugRepro" project2. Select "GameObject" in Hierarchy3. In Inspector right click on "BaseClass" component... Read more
Particle emission by distance does not interpolate
Repro steps 1. Create a new Unity project and import the attached prefab.2. Press play3. Observe how the last system (emission by di... Read more
UnityWebRequest hangs when accessing an URL that redirects to another URL
Steps to reproduce:1. Open the project2. In the menu, press Test->UnityWebRequestTest2 Expected: UnityWebRequest outputs the sour... Read more
Loading animation on cursor continues to play after the game is loaded
Mouse cursor shows endless loading animation, while cursor is hovered onto game in windowed mode. Animation plays endlessly until yo... Read more
Editor does not automatically save changes made to Scriptable Objects fr...
Steps to reproduce:1. Download and open the attached project2. Open Assets/Data/TestObject in the inspector to observe changes3. Go ... Read more
Unity loses Standard Material Shader when importing an Asset Bundle gene...
Steps to reproduce:1. Open User's attached project2. Open scene "testImportAssetBundleFrom5_3_4"3. In the editor menu, select the "S... Read more
[Android]Pausing WebCamTexture before texture is playing results into crash
Steps to reproduce1. Open attached project2. Build and run for android3. When app launches, press home button-Observe crash Result: ... Read more
Windows Build Crashes when project is imported from newer version, physx...
When building for WINDOWS 64bit, after build is complete and launched, build crashes if project was previously on a newer version of... Read more
[UWP] Project fails to compile when using legacy classes
The easiest way to reproduce is to have a PC with only VS2017 installed Reproduction steps:1. Open the attached project2. Try to bui... Read more
Selecting multiple large size RGB 24 bit 2D textures with mip-maps cause...
Reproduction steps:1. Open project attached (SekaiTabi.zip)2. Go to Assets -> Sprites.3. Select 2D Textures (ThePerfectGalaxy*) w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used