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Light Halo shader is not in the Graphics settings and cannot be set by c...
To reproduce:1. Open attached project in Unity 5.52. Open main.unity3. Press play to run script "HaloEx.cs" which will set the shade... Read more
Resource.LoadAsync("") doesn't load all GameObjects from the Resource fo...
Reproduction steps:1. Open my attached project2. Open the "scene" scene3. Enter Play mode Expected: under GameObject -> "Script" ... Read more
[Mecanim] Unity Editor crashes in DeallocateAvatarOuputForBindings (Runt...
To reproduce:Try opening attached project - it crashes Reproduced in 5.6.0a3, 5.6.0a4, 5.6.0a6Not reproduced in 5.6.0a1, 5.6.0a2 Read more
AudioMixer.SetFloat() ignores new value when it is changed and saved dur...
To reproduce: 1. Create new project2. Download and import AudioMixer error.unitypackage3. Open 'AudioMixer not working as expected' ... Read more
[CloudBuild] Building iOS and Mac standalone builds with Cloud Build res...
When Cloud Build is used to build Mac standalone or iOS builds, the produced builds have unbaked lighting as opposed to local builds... Read more
Renamed Substances are not re-selected
After renaming a substance material, the renamed asset is not re-selected. This does not match behaviour for other assets within the... Read more
[Splash Image] Changing Logo shown while Splash Screen is on Preview cra...
To reproduce:1) Open attached project2) Open two inspector tabs3) Find a random sprite/image in project view (for example, ArenaBack... Read more
Editor crashes when Canvas component is removed on UI::Canvas::Calculate...
Reproduction steps:1. Open attached "Stripped" project.2. Open "Scenes/Level_1-1" scene.3. Expand "Canvas_Gameplay" game object in t... Read more
EditorJsonUtility.ToJson does not serialize data of List items
Steps to reproduce:1. Open project2. In menu, press BugReport->PrintJson3. Observe the information in the console Expected: conta... Read more
Interpolated rigidbodies cause large position inaccuracies
Reproduction steps:1. Open my attached project ("case_858816 repro")2. Make sure that Interpolate under RigidBody is set either to '... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used