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Changing 'Default Speaker Mode' will crash the editor
To reproduce:1. Open project2. Open 'test' scene3. Open AudioManager (Edit -> Project Settings -> Audio)4. Change the setting ... Read more
NGUI input field won't accept input from keyboard on mac using chrome
1. Open attached project on mac os x2. Build webplayer platform3. Open with google chrome4. Check if webplayer development mode is o... Read more
Inconsistency between WP8 and WSA/WP8.1 project Temp folder
Steps to reproduce:1. Build any project to WP8, don't close the editor.2. Build any other project to WSA/WP8.1, don't close the edit... Read more
Project is still built if it uses unavailable API
Steps to reproduce:1. Create any project which uses unavailable API for Windows Phone 8.12. Set Compilation Overrides to "None". Bui... Read more
[WP8.1] extra microphone detected
To reproduce:1. Open attached project and build for Windows Store with the Phone 8.1 SDK2. When running the app select either C# or ... Read more
When using a custom PropertyDrawer in a custom attribute, unnecessary(?)...
To Reproduce:1. Open "Scenes/TestScene" in the attached project.2. Click on 'PlatformDependentDestructor' in hierarchy, type is not ... Read more
uGUI slows down constantly rebuilding the Canvas when using Screen Space...
To reproduce this bug: 1. Open the attached project ( uGUI_ProjectBeta11 )2. Open Scroll View scene3. Open Profiler and select 'Deep... Read more
The Behaviour Type dropdown menu does not exist in the uGUI toggle compo...
-Open 4.6.0b11 Unity Manual-Select uGUI Overview-Select uGUI GameObject and Components-In the section about 'Toggle' there is a Beha... Read more
Freeze when calling Profiler.EndSample() while profiler is open
Steps to repro:1. Open the attached project and the scene2. Open the profiler3. Press play4. Observe the freeze Read more
The caret appears above the text being entered when having text's vertic...
To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. Play the scene4. Notice the caret appearing above the text... Read more
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