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Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.68f1
6000.3.9f1
6000.4.0b9
6000.5.0a7
Issue ID
UUM-134665
Regression
No
No audio is played when Playbable Mixer is changed at runtime
How to reproduce:
1. Open the attached “IN-134474_AudioBug” project
2. Open the “SampleScene”
3. Enter Play mode
4. Notice audio is playing
5. In the Hierarchy, select “AudioBug” GameObject
6. In the Inspector, “Audio Timeline Bug” component, press the “Switch To Right”
7. Listen to audio output
Actual result: No audio is playing
Expected result: Audio track keeps playing, from the opposite speaker
Reproducible with: 6000.0.68f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7
Couldn’t test with: 2023.3.0a2 (Audio track does not work on Timeline)
Reproducible on: macOS 26.3 (M1 Pro), Windows 10 (user)
Not reproducible on: No other environments tested
Notes:
- The issue is not still present after swapping back to the left
- Timeline package version does not affect reproduction
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