Search Issue Tracker
When Multi-threaded rendering is turned on, GUI button is tilled on Andr...
When Multi-threaded rendering is turned on, GUI button is tilled or the whole screen is black on Android device. Reproduction steps... Read more
After changing type from GameObject to Transform inspector field for tha...
Steps to reproduce: 1. Open attached project 2. Open scene "testScene" 3. In hierarchy, select ScriptHolder GO and notice that Cube... Read more
Physics.RayCast misses scaled mesh in some places
Some raycasts miss the mesh if mesh is scaled in import settings and later scaled in scene. Steps to reproduce: 1. Open attached pr... Read more
Crash on "Transform::GetLocalToWorldMatrixNoScale" when game object is d...
Reproduction steps: 1. Open attached project. 2. Open "Texturas > Escenas > BaseScene" scene. 3. Expand "BaseGame > terrenoClasico >... Read more
Editor crashes on "AtomicStack::Pop" when building standalone with a lot...
Reproduction steps: 1. Open attached project(~3gb). 2. Build it as a standalone and make sure that all the scenes are included. 3. U... Read more
[UI] Setting mesh and/or material multiple times on CanvasRenderer cause...
How to reproduce: 1. Open the attached project 2. Make sure that you are using DX11 (Edit->Project Settings-> Player-> Other Setting... Read more
[Android]Devices with 2.3 OS (GB) crash on startup at libglslcompiler
To reproduce: 1) Open attached project 2) Build and run on device 3) It crashes on startup DUT(reproducible): Google Nexus S (Andr... Read more
Particle system errors being thrown when we play the Demo5 scene from th...
Errors such as aabb.IsFinite() Invalid AABB result Invalid AABB rkBox etc are being thrown. It can be repro-ed as follows: - Downlo... Read more
[BakedGI] light leaks through the game object
Reproduction steps: 1. Open attached project. 2. Open "New Scene" scene. 3. Go to "Window > Lighting > Scene" and click "Build". 4. ... Read more
String Tag Map does not reset on Material Reset after being set by the S...
Steps to reproduce: 1. Create a new material 2. Set materials "Rendering Mode" to transperant 3. Change standard shader to any other... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view