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Fixed in 5.5.0
Votes
0
Found in
5.3.2f1
Issue ID
772384
Regression
No
String Tag Map does not reset on Material Reset after being set by the Standard Shader
Steps to reproduce:
1. Create a new material
2. Set materials "Rendering Mode" to transperant
3. Change standard shader to any other (e.g. Unlit/Color)
4. Turn on "Debug mode" for inspector
5. Reset material from the inspector
Actual result: Values under "String Tag Map", notably the Render Type, has not been reset, while other values have been
Expected result: Values get reset to the default values and "String Tag Map" becomes of size 0
Tested and reproduced:
Windows 10
Unity 5.1.4f1, 5.2.4p1, 5.3.3f1, 5.4.0b7
Note: The values that do not get reset, do change if you change them from inspector in normal mode.
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