Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.2f1
Issue ID
772384
Regression
No
String Tag Map does not reset on Material Reset after being set by the Standard Shader
Steps to reproduce:
1. Create a new material
2. Set materials "Rendering Mode" to transperant
3. Change standard shader to any other (e.g. Unlit/Color)
4. Turn on "Debug mode" for inspector
5. Reset material from the inspector
Actual result: Values under "String Tag Map", notably the Render Type, has not been reset, while other values have been
Expected result: Values get reset to the default values and "String Tag Map" becomes of size 0
Tested and reproduced:
Windows 10
Unity 5.1.4f1, 5.2.4p1, 5.3.3f1, 5.4.0b7
Note: The values that do not get reset, do change if you change them from inspector in normal mode.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment