Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.2f1
Issue ID
772384
Regression
No
String Tag Map does not reset on Material Reset after being set by the Standard Shader
Steps to reproduce:
1. Create a new material
2. Set materials "Rendering Mode" to transperant
3. Change standard shader to any other (e.g. Unlit/Color)
4. Turn on "Debug mode" for inspector
5. Reset material from the inspector
Actual result: Values under "String Tag Map", notably the Render Type, has not been reset, while other values have been
Expected result: Values get reset to the default values and "String Tag Map" becomes of size 0
Tested and reproduced:
Windows 10
Unity 5.1.4f1, 5.2.4p1, 5.3.3f1, 5.4.0b7
Note: The values that do not get reset, do change if you change them from inspector in normal mode.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning
- Crash on BatchApplyPropertiesFromSourceAssetDB when opening a specific project
- Scene view Camera cannot be moved with WASD/QE keys when the Right Mouse Button is held down and the Mouse is not moved
- Crash when calling default interface method from virtual method with same name
- [Android] Unity does not include the ".aab" extension for an AppBundle when it is built via script with the buildPlayerOptions.locationPathName = "AppName.apk" and EditorUserBuildSettings.buildAppBundle = true
Add comment