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EditorWindowTitle attribute does not work when applied to custom EditorW...
Reproduction steps:1. Open the attached project “WindowBug”2. Press “BUG REPORT>Window with custom title“3. Observe the opened wi... Read more
Error is logged when selecting UnityEngine.Terrain element in Memory Pro...
Reproduction steps:1. Open the attached project “MemoryProfilerBug”2. Open the Memory Profiler “Window>Analysis>Memory Profile... Read more
UnityEvent listener execution state is Off by default
Reproduction steps:1. Open the “OffByDefault” project2. Open the “SampleScene“ scene3. Select the “Test” GameObject4. In Inspector c... Read more
Input results in a "NullReferenceException" when passing "null" to "GUIL...
Reproduction steps:1. Open the “TextFieldNull“ project2. Open the “TestWindow” window (Tools > TestWindow)3. Select the text fiel... Read more
ShaderKeywordFilter.SettingsNode.GatherFilterData stackoverflow crash wh...
Reproduction steps: Open the attached project “BundleProject” Go to "Window > Asset Bundle Browser” Select "Build" tab and click ... Read more
Player Crashes when launched on Oculus 2
Reproduction steps:1. Open the attached Project “BugRepro”2. Build and Run on an Oculus 2 Expected result: World is being rendered a... Read more
Wrong tooltip when hovering over the "Load In Background" property of an...
Reproduction steps:1. Open the “LoadInBackground“ project2. In Project Browser select the “SampleAudioClip“ audio clip3. In Inspecto... Read more
Cannot scroll up/down a Frame Debugger event panel when mesh preview is ...
Reproduction steps:1. Open the “MeshPreview“ project and the “SampleScene“ scene2. Open Frame Debugger and click “Enable”3. Select t... Read more
Timeline tracks cannot be deleted when selecting a disabled PlayableDire...
Reproduction steps:1. Open the “TrackDeletion” project and the “SampleScene” scene2. Using Project Browser open the “SampleTimeline“... Read more
"Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases ever...
Reproduction steps:1. Open the “MaterialCount“ project2. Open the “SampleScene” scene3. While observing the Console enter and exit P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS