Search Issue Tracker

By Design

Votes

0

Found in

2020.3.43f1

2021.3.17f1

2022.2.6f1

2023.1.0b3

Issue ID

UUM-27579

Regression

No

Player Crashes when launched on Oculus 2

-

Reproduction steps:
1. Open the attached Project “BugRepro”
2. Build and Run on an Oculus 2

Expected result: World is being rendered and game doesn’t crash
Actual result: World isn’t rendered and game crashes soon after launch

Reproducible with: 2020.3.43f1, 2021.3.17f1, 2022.2.6f1, 2023.1.0b3

Reproducible on: Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Built using macOS 12.6 (Intel)

Stack trace:
#00 pc 00c06924 /data/app/com.Chimpsters.Chimpanzeee-hgNMzGsj9S2g8psa2QhQ9Q==/lib/arm/libunity.so (vk::Image::GetView(vk::Image::ViewUsage, bool, vk::CommandBuffer, unsigned int, CubemapFace, int, int, bool, RenderTextureSubElement, bool)+272) (BuildId: 6e8b34e689fbddb9)
#01 pc 00bcadc8 /data/app/com.Chimpsters.Chimpanzeee-hgNMzGsj9S2g8psa2QhQ9Q==/lib/arm/libunity.so (vk::RenderSurface::UseAttachment(vk::CommandBuffer
, CubemapFace, int, unsigned int, bool, bool) const+416) (BuildId: 6e8b34e689fbddb9)
#02 pc 00bc9ad4 /data/app/com.Chimpsters.Chimpanzeee-hgNMzGsj9S2g8psa2QhQ9Q==/lib/arm/libunity.so (vk::Framebuffers::MakeFramebufferSetup(vk::CommandBuffer, RenderPassSetup const&, unsigned long long, vk::Attachment, bool, int)+368) (BuildId: 6e8b34e689fbddb9)
#03 pc 00bc942c /data/app/com.Chimpsters.Chimpanzeee-hgNMzGsj9S2g8psa2QhQ9Q==/lib/arm/libunity.so (vk::Framebuffers::BeginUseFramebuffer(vk::CommandBuffer, RenderPassSetup const&, unsigned long long, bool, int)+88) (BuildId: 6e8b34e689fbddb9)
#04 pc 00badab0 /data/app/com.Chimpsters.Chimpanzeee-hgNMzGsj9S2g8psa2QhQ9Q==/lib/arm/libunity.so (vk::RenderPassSwitcher::BeginCurrentRenderPass(vk::CommandBuffer
, bool)+792) (BuildId: 6e8b34e689fbddb9)

  1. Resolution Note:

    By design: User project is not optimized, it contains multiple unnecessary active cameras whose results are not used anywhere, but they try to render the entire scene anyway, totalling 3.1 million triangles. The device runs out of resources trying to render all that and the app crashes.
    After disabling unnecessary cameras, the project does not crash anymore.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.