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By Design
Votes
0
Found in
2020.3.43f1
2021.3.17f1
2022.2.6f1
2023.1.0b3
Issue ID
UUM-27579
Regression
No
Player Crashes when launched on Oculus 2
Reproduction steps:
1. Open the attached Project “BugRepro”
2. Build and Run on an Oculus 2
Expected result: World is being rendered and game doesn’t crash
Actual result: World isn’t rendered and game crashes soon after launch
Reproducible with: 2020.3.43f1, 2021.3.17f1, 2022.2.6f1, 2023.1.0b3
Reproducible on: Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Built using macOS 12.6 (Intel)
Stack trace:
#00 pc 00c06924 /data/app/com.Chimpsters.Chimpanzeee-hgNMzGsj9S2g8psa2QhQ9Q==/lib/arm/libunity.so (vk::Image::GetView(vk::Image::ViewUsage, bool, vk::CommandBuffer, unsigned int, CubemapFace, int, int, bool, RenderTextureSubElement, bool)+272) (BuildId: 6e8b34e689fbddb9)
#01 pc 00bcadc8 /data/app/com.Chimpsters.Chimpanzeee-hgNMzGsj9S2g8psa2QhQ9Q==/lib/arm/libunity.so (vk::RenderSurface::UseAttachment(vk::CommandBuffer, CubemapFace, int, unsigned int, bool, bool) const+416) (BuildId: 6e8b34e689fbddb9)
#02 pc 00bc9ad4 /data/app/com.Chimpsters.Chimpanzeee-hgNMzGsj9S2g8psa2QhQ9Q==/lib/arm/libunity.so (vk::Framebuffers::MakeFramebufferSetup(vk::CommandBuffer, RenderPassSetup const&, unsigned long long, vk::Attachment, bool, int)+368) (BuildId: 6e8b34e689fbddb9)
#03 pc 00bc942c /data/app/com.Chimpsters.Chimpanzeee-hgNMzGsj9S2g8psa2QhQ9Q==/lib/arm/libunity.so (vk::Framebuffers::BeginUseFramebuffer(vk::CommandBuffer, RenderPassSetup const&, unsigned long long, bool, int)+88) (BuildId: 6e8b34e689fbddb9)
#04 pc 00badab0 /data/app/com.Chimpsters.Chimpanzeee-hgNMzGsj9S2g8psa2QhQ9Q==/lib/arm/libunity.so (vk::RenderPassSwitcher::BeginCurrentRenderPass(vk::CommandBuffer, bool)+792) (BuildId: 6e8b34e689fbddb9)
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Resolution Note:
By design: User project is not optimized, it contains multiple unnecessary active cameras whose results are not used anywhere, but they try to render the entire scene anyway, totalling 3.1 million triangles. The device runs out of resources trying to render all that and the app crashes.
After disabling unnecessary cameras, the project does not crash anymore.