Search Issue Tracker
Fixed in 2022.2.12f1
Fixed in 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a6
Votes
0
Found in
2022.2.7f1
2023.1.0b5
2023.2.0a3
Issue ID
UUM-27561
Regression
Yes
UnityEvent listener execution state is Off by default
Reproduction steps:
1. Open the “OffByDefault” project
2. Open the “SampleScene“ scene
3. Select the “Test” GameObject
4. In Inspector click the “+” button to add a listener the “TestEvent” UnityEvent
5. Observe the execution state (top left) of the added listener
Expected result: the state is “RuntimeOnly“
Actual result: the state is “Off“
Reproduced in: 2022.2.0a9, 2022.2.7f1, 2023.1.0b5, 2023.2.0a3
Not reproduced in: 2020.3.45f1, 2021.3.19f1, 2022.2.0a8
Reproduced using: macOS 13.0.1 (Intel), Windows 10 (by the reporter)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Resolution Note (fix version 2023.2):
Adding a new PersistentCall to a UnityEvent is added with the default value UnityEventCallState.RuntimeOnly instead of UnityEventCallState.Off