Search Issue Tracker
Fixed in 2023.1.0b8
Fixed in 2023.1.X, 2023.2.X, 2023.2.0a6
Votes
0
Found in
2023.1.0b5
2023.2.0a3
Issue ID
UUM-27567
Regression
Yes
Input results in a "NullReferenceException" when passing "null" to "GUILayout.TextField"
Reproduction steps:
1. Open the “TextFieldNull“ project
2. Open the “TestWindow” window (Tools > TestWindow)
3. Select the text field, input any character, and observe the Console
Expected result: the character is inputted to the text field, and there is no “NullReferenceException” in the Console
Actual result: the character is not inputted to the text field, and there is a “NullReferenceException: Object reference not set to an instance of an object UnityEngine.TextEditingUtilities.ReplaceSelection (System.String replace) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/TextEditingUtilities.cs:459)“ error in the Console
Reproduced in: 2023.1.0a20, 2023.1.0b5, 2023.2.0a3
Not reproduced in: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0a19
Reproduced using: macOS 13.0.1 (Intel), Windows 10 (by the reporter)
Note: not reproduced with “EditorGUILayout.TextField”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment