Search Issue Tracker
In Progress
Under Consideration for 2021.3.X, 2022.2.X, 2023.1.X
Fix In Review for 2023.2.X
Votes
0
Found in
2021.3.19f1
2022.2.7f1
2023.1.0b5
2023.2.0a3
Issue ID
UUM-27587
Regression
Yes
"Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode
Reproduction steps:
1. Open the “MaterialCount“ project
2. Open the “SampleScene” scene
3. While observing the Console enter and exit Play Mode 4 times
Expected result: material count does not increase overall
Actual result: material count increases after each time
Reproduced in: 2021.2.0a16, 2021.3.19f1, 2022.2.7f1, 2023.1.0b5, 2023.2.0a3
Not reproduced in: 2020.3.45f1, 2021.2.0a15
Reproduced using: macOS 13.0.1 (Intel), Windows 10 (by the reporter)
Notes:
1. Reproduced with URP and HDRP
2. Not reproduced with Built-in RP
3. In 2021.2.0a16 it increases by 2 after each time but in the latest versions, it increases by ~8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Screen.resolutions returns resolutions that include the notch area when called on Macs with a notch
- Shader Graph Editor Throws Exception When Deleting Custom Function Node
- Outlines are visible on Mesh when Alpha Clipping is enabled and Surface Type is set to Opaque
- UI Elements are not getting focused when navigating through using arrow keys if they’re placed in a specific position
- Deleted scene selection is wonky in the Build Settings
Resolution Note (fix version 2023.2):
Fixed the leaks added a test to catch this in the future.