Search Issue Tracker
Fixed
Fixed in 2021.3.25f1, 2022.3.1f1, 2023.2.0a11, 2023.3.0a2
Votes
3
Found in
2021.3.19f1
2022.2.7f1
2022.3.0f1
2023.1.0b5
2023.2.0a3
Issue ID
UUM-27587
Regression
Yes
"Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode
Reproduction steps:
1. Open the “MaterialCount“ project
2. Open the “SampleScene” scene
3. While observing the Console enter and exit Play Mode 4 times
Expected result: material count does not increase overall
Actual result: material count increases after each time
Reproduced in: 2021.2.0a16, 2021.3.19f1, 2022.2.7f1, 2023.1.0b5, 2023.2.0a3
Not reproduced in: 2020.3.45f1, 2021.2.0a15
Reproduced using: macOS 13.0.1 (Intel), Windows 10 (by the reporter)
Notes:
1. Reproduced with URP and HDRP
2. Not reproduced with Built-in RP
3. In 2021.2.0a16 it increases by 2 after each time but in the latest versions, it increases by ~8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Resolution Note (fix version 2023.2.0a11):
This bug got split up internally so this fix in 2023.2.0a11 covers only the leaks in the core package and a test to catch them in the future
Resolution Note (fix version 2022.3.1f1):
Fixed in 2022.3.1f1
Resolution Note (fix version 2021.3.25f1):
Fixed in 2021.3.25f1