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NavMeshPath::GetCornersNonAlloc generate 32B of Garbage per frame
To reproduce: 1. Open the attached project (GetCornersGarbage_Test.zip)2. Open the Sample Scene3. Enter Play mode4. Open the Profile... Read more
SerializedProperty children not visible when put in horizontal group
To reproduce: 1. Open the attached project (Bugtest.zip)2. Open the Test -> EditorWindowTest window3. Observe that elements of ar... Read more
Instantiated Addressables Asset Bundle is not affected by Fog effects
To reproduce:1. Open the user's attached project2. Play the scene Expected result: The Instantiated prefab from Addressables bundle ... Read more
PostProcessing - Warning when opening Preferences or Settings - Preferen...
If you have the PostProcessing package installed and open the Editor Preferences window or the Project Settings window, the followin... Read more
OnStateIK method is called multiple times for the BaseLayer in the Anima...
How to reproduce:1. Open attached project2. Select game object xbot3. Enter the Game mode4. Inspect the Console and Animator window ... Read more
Multiple GameObjects don't move accordingly to their local Transform val...
Repro steps:1. Open QA attached project "repro_1068692"2. Open scene "0"3. Set the "Toggle Tool Handle Rotation" in the Toolbar to "... Read more
[Regression] Shadergraph "Show Generated Code" option fails and throws t...
How to reproduce:1. Create a new Project2. In the Package manager, find and install the Lightweight render pipeline 3.0.0 and Shader... Read more
Null reference exception on tweaking the pre muscle settings of a avatar...
Null reference exception on tweaking the pre-muscle settings of an avatar when scene view is in focus. Steps To Reproduce: 1. Open t... Read more
Methods remain assigned to Buttons and can still be called after being c...
How to reproduce:1. Open the SampleScene in the user-submitted project (Test_Private_Public)2. Open 'Test_Script.cs' and make the Te... Read more
NavmeshBuilder.CollectSources() method doesn't get auto-updated when ope...
NavmeshBuilder.CollectSources method takes 7 arguments instead of 6 on 2018.3 and it doesn't get updated by api updater. Steps to re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size