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7
votes
Fixed

[LWRP] Navmesh is only visible up close when using LightWeight PipeLine

AI Navigation

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Jun 26, 2018

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Version/s: 2018.2.0b10

How to reproduce:1. Open attached project "LightWeightNavmesh.zip" and scene "SampleScene"2. In Hierarchy window, select Ground obje... Read more

0
votes
Fixed

[HDRP] Black squares are rendered on objects with HDRP when Texture Qual...

Graphics - General

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Jun 28, 2018

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Version/s: 2018.3.0a3

How to reproduce:1. Download and open attached project "New Unity Project"2. Open Edit/Project Settings/Quality3. In Inspector set R... Read more

0
votes
By Design

Microphone name look-up no longer returns a device with "Built-In microp...

Audio

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Jun 25, 2018

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Version/s: 2018.1.0a1, 2018.1.6f1

Steps to reproduce:1. Open QA-supplied project2. Play the Scene ("main")3. Inspect the Console window Expected: Log throws a device ... Read more

0
votes
By Design

[Animation] Animation preview is incorrect when using 'Motion' Root Moti...

Animation

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Jun 28, 2018

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Version/s: 2017.2.0f3

To reproduce:1. Open project2. Select 'Debug_Avatar_Ougen_Ani_MoveLeft_BS 1' in the project window -> Rig3. Change Source to Debu... Read more

0
votes
Fixed

Cinemachine Collider creates an empty object at the scene origin which c...

Camera

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Jun 27, 2018

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Version/s: 2018.1.6f1

How to reproduce:1. Open attached project "New Unity Project.zip" and scene "SampleScene"2. Enter Play mode3. Observe Scene or Game ... Read more

0
votes
Won't Fix

High Resolution Sprites flicker in the Build during an animation

Graphics - General

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Jun 10, 2018

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Version/s: 2018.1.1f1

How to reproduce:1. Open the attached project2. Build the project and run it3. Observe the Sprites Expected result: The animations p... Read more

0
votes
By Design

[Android] Splashing screen on android behaves like scale to fit when it ...

Mobile

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Jun 23, 2018

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Version/s: 2018.1.1f1

To reproduce:1. Download and open attached project2. Make sure that splash screen scaling in player settings is set to scale to fill... Read more

0
votes
Won't Fix

[Backend] Crash when using PrefabUtility.ConnectGameObjectToPrefab in On...

Scene Management

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Jun 28, 2018

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Version/s: 2018.1.0f2

How to reproduce:1. Open user's project2. Open "SpielScene"3. Press Play4. Press "DEV" button in Game View5. Press Play to stop the ... Read more

0
votes
Duplicate

Collider edit mode disappears when using more than one Inspector

Physics

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Jun 26, 2018

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Version/s: 2018.1.1f1

Steps to reproduce:1. Open QA-attached project2. Select GameObject in the Scene, lock one inspector while having another one open3. ... Read more

0
votes
Fixed

SetParticles changes the rotation of first few particles when using Quat...

Visual Effects - Legacy

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Jun 27, 2018

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Version/s: 2018.1.6f1

The upwards parameter has to be Vector3.down or Vector3.right.Using Vector3.up, Vector3.left, Vector3.forward, Vector3.back does not... Read more

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