Search Issue Tracker
By Design
Votes
0
Found in
2018.1.1f1
Issue ID
1052208
Regression
No
[Android] Splashing screen on android behaves like scale to fit when it is set scale to fill in splash screen scaling
To reproduce:
1. Download and open attached project
2. Make sure that splash screen scaling in player settings is set to scale to fill ( cropped)
3. Build and run for android
4. Notice on an opened app that splash screen behaves same as Scale to fit (letter-boxed)
Actual result: Splash screen image behaves like scale to fit (letter- boxed)
Expected result: Splash screen should behave as it is set – scale to fill (cropped)
Reproduced on: 2017.3.2f1; 2017.4.5f1; 2018.1.1f1; 2018.1.7f1; 2018.2.0b10; 2018.3.0a3
Xiaomi Mi 4i, OS:5.0.2, CPU:arm64-v8a, GPU:Adreno (TM) 405, Build:Xiaomi/ferrari/ferrari:5.0.2/LRX22G/V9.2.2.0.LXIMIEK:user/release-keys
HUAWEI CLT L29, OS:8.1.0, CPU:arm64-v8a, GPU:Mali-G72, Build:HUAWEI/CLT-L29/HWCLT:8.1.0/HUAWEICLT-L29/107(C432):user/release-keys
Android static splash image on Scale to fill (cropped) does not work. It actually behaves like Scale to fit (letter-boxed)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
LorenzoValente
Sep 25, 2019 10:35
Is this been solved?