Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0f2
Issue ID
1053849
Regression
No
[Backend] Crash when using PrefabUtility.ConnectGameObjectToPrefab in OnDisable function
How to reproduce:
1. Open user's project
2. Open "SpielScene"
3. Press Play
4. Press "DEV" button in Game View
5. Press Play to stop the game
Expected result: Unity does not crash.
Actual result: Unity crashes.
Reproducible with - 2018.3.0a3, 2018.2.0b10, 2018.1.7f1, 2017.4.6f1
Not reproducible with - 2017.2.3p2, 2017.1.4p2 (couldn't even launch project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
Fixing this would require us to block API from callbacks which is something that is currently not supported by the Editor