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2
votes
Fixed

[LWRP] Rendering not working on LRP in WebGL

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1238 Lightweight render pipeline doesn't render geometry in WebGL. This problem is occuring when built using Unity ... Read more

1
votes
Duplicate

[LWRP] VideoPlayer doesn't work using Lightweight Pipeline

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1310 I have a VideoPlayer with a small video (for a splash), that works perfectly on iOS and Android. If I use the ... Read more

0
votes
Won't Fix

Collisions ignore RigidBody2D position constraints when using RigidBody2...

uGUI

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Jul 09, 2018

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Version/s: 2017.3.0a1, 2017.4.6f1

How to reproduce:1. Open user-submitted project (Test2017)2. Enter Play Mode Expected result: the wheel retains its position as it k... Read more

0
votes
Won't Fix

[UWP] OnUnityAudioData audio sounds are garbled when .m3u8 files are loaded

Universal Windows Platform

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May 29, 2018

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Version/s: 2017.2.0f3

Steps to reproduce:1. Download 1043579_repro.zip2. Switch platform to UWP3. Build scene "MediaPlayback"4. Open Visual Studio solutio... Read more

4
votes
Not Reproducible

[LWRP] All Meshes Invisible in Android Build LWRP

XR SDK

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1316 All Meshes Invisible in Android Build LWRP I can't for the life of me get any meshes to render at all in my An... Read more

0
votes
Fixed

[LWRP] LWRP Visible Light Popping

Package: Scriptable Render Pipeline Lightweight

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Jul 10, 2018

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Version/s: 1.1.11

I have a thread about this on the forums: https://forum.unity.com/threads/lwrp-visible-light-popping-issue-with-sorting.530382/ To r... Read more

1
votes
Not Reproducible

[XR][Hololens][URP] Deploy Exceptions

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Jul 10, 2018

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Version/s:

I have no trouble deploying on my Hololens except when I use the Lightweight Render Pipeline. When I deploy to a Hololens with the L... Read more

0
votes
By Design

[LWRP] Multiple Cameras causes Post-Processing disappearing

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1356 Setup a scene like a following: 1st CameraDepth: -1Post-Process Layer2nd CameraDepth: 0Clear: Depth OnlyIt exp... Read more

0
votes
Fixed

[LWRP] A problem with using multiple camera and setting Viewport Rect.

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1454 When using multiple camera and setting Viewport Rect, this problem will occur. Setup a scene like a following:... Read more

0
votes
By Design

[LWRP] Only first pass gets rendered when using multi-pass shaders

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1469 I'm currently porting over shaders from a project which uses a multipass shader. However, only the first pass ... Read more

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