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Editing Bezier curves causes scene view to fail
If "Edit Bezier Curves" is enabled on the beszier game object, the view port fails to render. Errors appear in the console. Steps to... Read more
[IL2CPP] [.NET 4.6] NullReferenceException is not caught in an exception...
To reproduce:1. Open 'SmallProject'2. Build and run Standalone with Mono scripting backend selected3. Notice that no errors are thro... Read more
[Improved Prefab] Null reference exception error occurs on Opening prefa...
On opening, prefab editor for a newly created terrain base or variant prefab throws a null reference expectation Steps to Repro:1. O... Read more
Animations played via Simple Animation have frame and time delays when c...
How to reproduce:1. Open the attached "TestFor1049025.zip" project2. Play the Scene3. Press the Step button to move through the fram... Read more
Values on a duplicated ScriptableObject aren't transferred from the prev...
Repro steps:1. Open user attached project2. Click on "New Scriptable Object Example" in the Project Window3. Click "Add" a few times... Read more
[MacOS] Crash due to "No valid pixelFormats set" assertion
Reproduction steps:1. Open the attached project;2. Build the project for macOS;3. Launch the built project. Actual results: the buil... Read more
[iOS] [XR] Device with iOS 8 and iOS 9 hangs when using XRSettings.LoadD...
To reproduce:1. Open 'Archive' project2. Build and run on a device with iOS 8 or 93. Press 'MagicWindow Bug' button Expected vs Actu... Read more
[IMGUIContainer] Unity crashes on IMGUI::GUIWindow::OnGUI when trying to...
How to reproduce:1. Open the attached Project2. Go to "Tools" -> "Windows Test" Expected result: The Editor Window opens up succe... Read more
Editor crashes with Object::GetInstanceID when Tree mesh and branch mate...
How to reproduce:1. Download and open attached project "Gods Of Chaos"2. Select "Tree" object in Hierarchy window3. In Inspector sel... Read more
After Alt+Tab command CursorLockState.Locked stops working
Setting Cursor.lockState to Locked works normally at first, but after alt-tabbing to another window and back to the Unity editor (or... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open