Search Issue Tracker
Duplicate
Votes
2
Found in
2018.1.0f2
Issue ID
1049025
Regression
No
Animations played via Simple Animation have frame and time delays when compared to the same Animations played via Animator
How to reproduce:
1. Open the attached "TestFor1049025.zip" project
2. Play the Scene
3. Press the Step button to move through the frames
4. Notice how the Simple Animation time is slightly lagging behind Animator's time and how the transition introduces frame delay too
Expected result: Animations should be played exactly the same with both Animator and Simple Animation Components
Actual result: Animations played with Simple Animation Component have frame and time delays compared to the same Animations being played via Animator Component
Reproducible with: 2017.1.1f1, 2017.2.0f3, 2017.4.3f1, 2018.1.0f2, 2018.2.0b9, 2018.3.0a2
Note: both Animator and Simple Animation systems are triggered via Script at the same time
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #995978