Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.2.0b9
2018.1.0f2
Issue ID
1051079
Regression
Yes
Editor crashes with Object::GetInstanceID when Tree mesh and branch materials are changed
How to reproduce:
1. Download and open attached project "Gods Of Chaos"
2. Select "Tree" object in Hierarchy window
3. In Inspector select trunk Branch Group in Tree Hierarchy section
4. In Inspector under Mesh Renderer/Materials/Element 0 change material to "PineBarkRed"
5. In Inspector under Tree/Geometry/Branch Material change material to "PineBarkRed"
Expected result: Editor does not crash
Actual result: Editor crashes
Reproduces with: 2017.2.3p1, 2017.4.6f1, 2018.1.6f1, 2018.2.0b9
Does not reproduce with: 2017.1.4p1, 2018.3.0a3
Top of stack trace:
0x0000000140120F46 (Unity) Object::GetInstanceID
0x00000001415A83AF (Unity) GUIView::OnInputEvent
0x0000000141327D93 (Unity) GUIView::ProcessInputEventFromAPI
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment