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NumberSamples is always 1024 regardless of DSPBufferSize set from Audio ...
Steps to reproduce : - import the project attached- open the scene "scene.NCP_PitchTest"- select the mixer "NCP_PitchTest"- open a s... Read more
RectTransforms that are LayoutElements in a LayoutGroup return a rect si...
Steps to reproduce : - import the project attached- open the scene- press play and notice that the Layout Child object reports a rec... Read more
Inconsistent amount of draw calls shown in frame debugger, profiler and ...
To reproduce:1. Open attached project2. Open profiler3. Press play4. Notice inconsistent amount of draw calls shown:Game view > G... Read more
Image component is broken if "Filled" is used as image type
Steps to reproduce : - import the project attached- open the scene- press play and notice that is a sprite is used nothing is visibl... Read more
GUI error when creating image and going from filled to sliced in inspector
1. create image2. in inspector set image type first to filled and then sliced (or from sliced to filled) Result: this produces insta... Read more
Audio Profiler - Audio Source in Hierarchy is partly highlighted
Audio Source is only partly highlighted - please see attached screen shot for details. To reproduce:- Open attached project and laun... Read more
4.3 -> 4.5 project upgrade breaks Sprites on iOS
Most likely UVs are not regenerated Read more
Cloth crashes the editor
To reproduce:- create a game object- add SkinnedMeshRenderer component- add a standard mesh to it (like sphere)- add cloth component... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch