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[ExecuteInEditMode] Calling DestroyImmediate in OnEnable crashes Unity
Steps to reproduce: 1. Open attached project 2. In hierarchy, create empty game object and make sure that its Inspector is visible ... Read more
[Gizmos] [Light]Unparented from inactive object light gizmos are not upd...
Repro steps: 1) Open the project and Repro scene 2) Make sure Gizmo displayed is turned on in Game View 3) Select all three lights i... Read more
[BlendTrees] When playing scene with a blend tree selected in the inspec...
How to reproduce: 1. Open attached project 2. Open scene scene.unity 3. Open the Animator window 4. Go down into the Blend Tree lay... Read more
Inspector shows current transition even if game object with animator con...
How to reproduce: 1. Open the attached project 2. Open "Berserker(Ieva)" scene 3. Open Berserker Controller in Animator Window 4. Se... Read more
Focusing on an object modifies the clipping planes of the camera
How to reproduce: 1. Open a new project 2. Create a Terrain 3. Create a Cube 4. Double click on the Terrain in the Hierarchy window ... Read more
[Outline/Shadow] Outline and shadow change color based on sprite's color.
Outlines and shadows changes color based on the color of their image sprite. Repro steps: 1. Open UI scene from attached project 2.... Read more
[tvOS] Video playback doesn't work on Apple TV with 5.4
To Reproduce: 1. Just build the attached project for Apple TV. 2. Try clicking any of the button in the bottom right corner. 3. Obs... Read more
[BlendTrees] Blending between full rotations causes animations to skip f...
How to reproduce: 1. Open attached project (reproProj.zip) 2. Open scene Scenes/Test.unity 3. Play the scene - The cube should beg... Read more
NetworkAnimator component gives NullRefExeption for non-player spawnable...
What happened Specific of this bug: - on NetworkIdentity for spawnable prefab we do NOT set "LocalPlayerAuthority" - use NetworkSer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects