Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b6
Issue ID
770215
Regression
No
NetworkAnimator component gives NullRefExeption for non-player spawnable objects
What happened
Specific of this bug:
- on NetworkIdentity for spawnable prefab we do NOT set "LocalPlayerAuthority"
- use NetworkServer.Spawn(Obj) to spawn object
How we can reproduce it using the example you attached
- please see attached video
1 Open attached project
2 Build and Run standalone
3 Start Server in Editor
4 Start Client in Standalone and press "Space" - the character with red gun should appear
Actual result: NullRefExeption error appears in Console
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment