Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b5
Issue ID
769830
Regression
No
Focusing on an object modifies the clipping planes of the camera
How to reproduce:
1. Open a new project
2. Create a Terrain
3. Create a Cube
4. Double click on the Terrain in the Hierarchy window
- Note how the camera zooms out to encompass the terrain fully
5. Using the right click + WSAD controls, navigate back towards the cube
- Note how the cube is not fully visible when looking directly at it, due to modified clipping planes
- Double clicking on the Cube in the Hierarchy view fixes the issue
- Reproduced in Version 5.4.0b5 (60658ab74c44), Version 5.1.4f1 (36d0f3617432), Version 5.4.0b6 (2c3d6b93e789)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment