Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b6
Issue ID
769888
Regression
No
[BlendTrees] Blending between full rotations causes animations to skip frames
How to reproduce:
1. Open attached project (reproProj.zip)
2. Open scene Scenes/Test.unity
3. Play the scene
- The cube should begin floating up and down
4. Open the Animator window
5. Go into the Blend Tree layer
6. Set the VelX and VelY properties to 0.5
- Note that the spinning skips frames and resets at regular intervals
- Setting the VelX and VelY properties to 1 causes the cube to spin diagonally (as expected), but not at a constant rate
- Reproduced in Version 5.4.0b6 (2c3d6b93e789), Version 5.3.2f1 (e87ab445ead0)
- Blend Trees are broken in 5.2.4f1
- By Design: This behaviour is an artefact of how Euler angles are blended.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] error with compute shader and read-only RWTexture
- Capacity-size memory is copied instead of Length-size when using UnsafeUtility.memCpy()
- Console displays "SerializedObjectNotCreatableException: Object at index 0 is null" error during Unity theme change while "Tile Palette" window is opened
- Details are not shown when Error Message is still selected after changing Log Entry Count in the Console
- Disabling Unity VCS in Project Settings unfocuses the Project Settings Window
Add comment