Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b6
Issue ID
769888
Regression
No
[BlendTrees] Blending between full rotations causes animations to skip frames
How to reproduce:
1. Open attached project (reproProj.zip)
2. Open scene Scenes/Test.unity
3. Play the scene
- The cube should begin floating up and down
4. Open the Animator window
5. Go into the Blend Tree layer
6. Set the VelX and VelY properties to 0.5
- Note that the spinning skips frames and resets at regular intervals
- Setting the VelX and VelY properties to 1 causes the cube to spin diagonally (as expected), but not at a constant rate
- Reproduced in Version 5.4.0b6 (2c3d6b93e789), Version 5.3.2f1 (e87ab445ead0)
- Blend Trees are broken in 5.2.4f1
- By Design: This behaviour is an artefact of how Euler angles are blended.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment