Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b6
Issue ID
769888
Regression
No
[BlendTrees] Blending between full rotations causes animations to skip frames
How to reproduce:
1. Open attached project (reproProj.zip)
2. Open scene Scenes/Test.unity
3. Play the scene
- The cube should begin floating up and down
4. Open the Animator window
5. Go into the Blend Tree layer
6. Set the VelX and VelY properties to 0.5
- Note that the spinning skips frames and resets at regular intervals
- Setting the VelX and VelY properties to 1 causes the cube to spin diagonally (as expected), but not at a constant rate
- Reproduced in Version 5.4.0b6 (2c3d6b93e789), Version 5.3.2f1 (e87ab445ead0)
- Blend Trees are broken in 5.2.4f1
- By Design: This behaviour is an artefact of how Euler angles are blended.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment