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When Animation Type is set to Legacy, AnimationClip.empty always returns...
Steps to reproduce:1. Open attached project2. Play "AnimationClipCase" Scene3. Press button "Click to load" in the game view-Animati... Read more
Model importer cannot be scripted to fill in the Avatar for animations w...
Model importer cannot be scripted to fill in the Avatar for animations without errors or manual work. User has to take the extra ste... Read more
Textures do not work with a specific compression format when setting tex...
To reproduce:1. Open attached project2. Open SampleScene3. Select TestScript in the hierarchy4. Notice that size=1024, padding=25. P... Read more
[MacOS Standalone] The behavior of the Resolution Dialog is not consiste...
Reproduction steps: 1. Create a New Project2. Go to "Player Settings" -> "Resolution & Presentation" -> "Display Resolutio... Read more
Very small GameObjects are jittering when attached to a rotating Camera ...
Repro steps:1. Open QA attached project "cameraJitter"2. Enter Play Mode3. Observe the Game View Expected: The cube is moving smooth... Read more
Raycast fails
How to reproduce: 1. Open any (new) project2. Create a Terrain3. Select the Raise/Lower height terrain tool4. Move the mouse over th... Read more
Reusing unity generated AndroidManifest.xml prevents the application to ...
Reproduction steps:1. Download "Split.zip" project and open in Unity2. Go to File -> Build Settings... and click Player Settings.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation