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Domain shader receives incorrect coordinates from SV_POSITION on NVIDIA ...
This is caused by the upgraded d3dcompiler.dll from the hololens branch. I'll email NVidia with details but so far this is a regress... Read more
[IL2CPP] Physics Raycaster does not work with IL2CPP
When IL2CPP is used as the Scripting API on mobile devices, Physics Raycaster does not work. Steps to reproduce:1) Open the attached... Read more
[LineRenderer] Line renderer bounds are not updating when rotating/movin...
1. Open TrailLineRenderer scene from attached project.2. Press Play3. Switch to Scene view and observe how the bounds of the Local A... Read more
Reflection Probes don't blend smoothly on iOS and Android
Smooth Reflection Probe transitions do not work on iOS and Android and on the Editor when switched to these platforms. Steps to repr... Read more
[SpeedTreeSettings] 'desc.fadeData[i].transitionDistance > 0' assertion ...
Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene;3. Launch the scene. Actual result:'Assertion failed on expr... Read more
[macOS] Web windows are rendered grey when they are docked to the Editor...
If web windows (Asset Store or Services for example) are docked to the Editor (aren't floating), they are rendered grey on macOS Sie... Read more
Preview of zero-duration transition in preview window does not match wha...
How to reproduce:1. Open the attached project2. Find "Male_BaseRig_00" model in the Project and reimport it3. Open and play Animatio... Read more
Unity crashes when closing service tab [macOS Sierra]
To reproduce:1. Create and open new project2. Open services tab (command+ 0)3. Close services tab following these instructions:1) if... Read more
[iOS] Crash in MonoStringNew() when dismissing ReplayKit app selection p...
If ReplayKit.StartBroadcasting() is called and a prompt asking to select an app to use for recording is dismissed, apps built with M... Read more
[WSA] Visual Assets text labels in Player settings get cut even when the...
Reproduction steps:1. Open any project2. Go to WSA player settings -> Splash Image3. Resize the inspector horizontally4. Note, th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used