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[TextMeshPro] Chinese Windows IME initialized at wrong position, jumping...
Steps to reproduce:1. Open attached project "IME Bug" (and load the IMESampleNoZCore Scene)2. Set your Windows Input Language to Chi... Read more
Issue with reflection probe artifact staying after stopping gameview
-Select a reflection probe in the editor.-Enter play mode-The reflection probe is visible in play mode/game view-Deselect the reflec... Read more
[MacOS][Anima2D] Skinned Mesh Renderer turns invisible in Scene/Game vie...
Steps to reproduce:1. Open scene called "scene" in user-supplied project ("Anima2d Testing.zip")2. Open SpriteMesh Editor window the... Read more
[Scripting/Particles] Gradient Scripting API thread checks have changed ...
Some of the Gradient api now has thread checks that were not present before the bindings system upgrade.For example Evaluate now has... Read more
Package manager fails to start when the internet connection is poor on W...
The project won't open if package manager fails to start when the internet connection is poor on Windows Steps to Repro:1. Set your ... Read more
Unity 2018.3 Crashed while creating a new HDRP project
How to reproduce:1. Open Unity launcher2. Create a new High Definition Render Pipeline project Expected result: Unity successfully c... Read more
[Linux] Highlighting text in "Project name" when creating a new project ...
To reproduce:1) Open Unity Project Wizard2) Choose to Create a new project3) Highlight a part of the project name4) Try dragging it ... Read more
[WebGL] MissingMethodException thrown for System.ComponentModel.TypeDesc...
Steps to reproduce:1. Open user-attached project2. Build for WebGL (Development Build) Expected result: the method executes without ... Read more
When entering Prefab Mode the prefab opens at the incorrect frame
When entering and exiting Prefab Mode the frame of the prefab changes. It seems to be reverting to a previous state or animation fra... Read more
Unable to get out of Prefab Mode
DescriptionWhen using the undo in Prefab Mode, autosave can become confused. If this happens the user is stuck in the prefab editing... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
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- Group Node name text is way smaller in the renaming state than the actual display size