Search Issue Tracker
[Scripting] Unable to open more than one script from unity editor on dou...
Unable to open more than one script from unity editor on double clicking and fails to focus exactly the same script that was clicked... Read more
Material validation debug views throw errors after generating lighting
PBR Validation Settings window does not open after baking the scene on selecting "Material validation options" in shading Mode. Null... Read more
Grid in the Scene doesn't completely turn off when Script is being compi...
Steps to reproduce: 1. Open the attached project "Case_1151414" 2. Navigate to Project -> Assets -> Scenes and open SampleScene 3. O... Read more
All Collider Types are highlighted when Physics Debugger's "Show Static ...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "Repro1152686.zip" Project 2. In the Window > Analytics > Physics ... Read more
[Terrain] Terrain brush isn't smooth when opacity is more than brush size
Steps To Reproduce 1. Create a project 2. Hierarchy > 3D GO> Terrain 3. Terrain Inspector >Pain Terrain Tab > Set Brush Size > 10 &... Read more
[Mac OS] Crash on objc_release when repeatedly closing and opening an Ed...
How to reproduce: 1. Open the "Mac_SceneView_Crash.zip" project 2. Wait till Unity crashes (a script is opening/closing scene view a... Read more
[NavMesh] Baking ignores FBX files with Mesh Compression set to Low or M...
To reproduce: 1. Open QA attached project "NavMeshRepro.zip" 2. In Hierarchy window, select NavSurface Object and observe correctly ... Read more
Editor crashes in Shader::IsSupported() when trying to change Material's...
How to reproduce: 1. Open the attached project 2. Go to the Asset folder-> Shaders-> Select New Material 3. Go to the inspector win... Read more
[CPU PLM] Lightmapper performance is very slow in certain scenes
Steps to reproduce: 1. Download SephoraChristmas project (link in the comments) 2. Additively load SephoraForest-Environment and Se... Read more
[Android] Compressed HDR lightmaps are not encoded
When baking Lightmaps with the editor set to Android and using compression, lightmap values are borked. Repo step: 1) Open attatche... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes