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Crash in ClothModule::CreateOrRecreateCloth(Unity::Cloth*, SkinnedMeshRe...
Crash in ClothModule::CreateOrRecreateCloth(Unity::Cloth, SkinnedMeshRenderer) when you try to add a mesh in Skinned Mesh Renderer t... Read more
[GPU] GPU-sorting and GPU events are broken
Repro steps:1. Import the attached package.2. Open the GPUSortingIssue scene and observe the AddMeSecond system doesn't have many pa... Read more
NullReferenceExceptions are thrown after reseting AddressambleAsset and ...
How to reproduce:1. Open the attached "19.3 Packages.zip: Project2. Click on Assets/AddressableAssetsData/AddressableAssetSettings.a... Read more
Shader Graph Editor Main Preview window is blank
Reproduction steps:1. Open the attached “Shader Graph Udemy 06.zip“ project2. Open “SampleScene” scene3. Open “Zombunny” Shader Grap... Read more
Documentation page is not displayed for the user when he clicks on "Anal...
To reproduce: Open HUB; Create a new project; In a "Hierarchy" window create new 3D Object -> Cube; Go to "Inspector" window and ... Read more
[iOS][Xcode12] "Build And Run" generates an .xcodeproj project but does ...
Reproduction steps:1. Download and open attached "Xcode12-BuildAndRunOnlyBuilds" project2. In the toolbar, press "File" > "Build ... Read more
Variant preparation does not show the name of the shader
The progress dialog that is shown while preparing shader variants for compilation does not show the shader being processed. Read more
[Socket][Windows] Unity hangs when calling Socket.Accept()
Steps to reproduce: 1. Open attached project2. Open scene "main"3. Enter playmode4. See that Editor hangs 5. Comment out line 93 in ... Read more
[OpenVR] Changing FOV at runtime does not work
Reproduction steps:1. Open the project2. Open the "FOVChange" scene3. Setup Vive.4. Ensure that OpenVR is the preferred and only SDK... Read more
Altering Mass on a Rigidbody with multiple child colliders causes positi...
Steps to reproduce: 1. Open attached project "775001.zip"2. Open scene "repro"3. Select "MeshBox (1)" in hierarchy and notice that i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked