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[Mac] Screen tearing when moving around the scene in play mode
How to reproduce:1. Open the attached Unity project2. Open scene named "SampleScene"3. Press "Play" button4. Move around with "WASD"... Read more
Animation window cannot be resized when it is docked under the Animator ...
To reproduce: 1. Undock the Animator window2. Undock the Animation window and dock it under the Animator window3. Try to resize the ... Read more
[Avatar] Hovering mouse over bones in avatar configuration editor doesn'...
Steps to reproduce: 1. Open attached project2. Open Avatar Configuration for character found in Assets folder3. Zoom in on bones and... Read more
[iOS] Delayed call gameObject.SetAction() makes UI disappear
Reproduction steps:1. Open the attached project "UI Bug Report.zip";2. Open the Bug Test scene;3. Build an iOS XCode Project;4. Run ... Read more
Parent game object triggers child game object's collider when they are c...
Repro steps:1. Open QA attached project "repro"2. Enter Play Mode3. Observe the Console Expected: OnTriggerEnter is called when the ... Read more
[MacOS] Exclusive Fullscreen mode launches into windowed mode when "Allo...
In the Player Settings -> Resolution & Presentation, if user chooses to launch Player into Exclusive Fullscreen mode without ... Read more
The Editor crashes in Texture_CUSTOM_Internal_GetWidth upon accessing th...
To reproduce: 1. Open the attached project (TextureDownload.zip)2. Open the SampleScene3. In Play mode, press Space Expected: Editor... Read more
[.NET 4.6] Unexpected GC allocations in List.AddRange
To reproduce: 1. Open the attached project (AddRange2.zip)2. Open the SampleScene3. Enter Play mode4. Open the Profiler, search for ... Read more
The Editor crashes in AnimatorStateMachine::CheckConsistency after impor...
To reproduce: 1. Open the attached project (2018.zip)2. Reimport the CharacterAnimator_NEW asset Expected: the Editor doesn't crash ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
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- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons