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[Blocks] Position (Circle) does not take the Center Z value into account
Repro steps: 1. Add a Set Position (Circle) block in initialize 2. Expand Arc Circle - Circle - Center 3. Modify the X or Y value an... Read more
SkinnedMeshRenderer not rendering correctly in 2019.1 after altering mes...
Steps to reproduce: 1. Open original project inside "Unity SkinnedMeshRenderer Issue - SmashRiot20190417.zip" in 2019.1 2. Open Samp... Read more
[Editor] Attempting to change the order of a Reorderable List creates a ...
To reproduce: 1. Create a new project 2. Go to Project Settings > Player > Other Settings 3. Have two+ different graphics APIs in a ... Read more
[Curves] PingPong mode not working on the "from Curve" blocks
Repro steps: 1. Create an animation curve 2. Select its last key and set it to ping pong mode 3. Plug the key into a "from Curve" bl... Read more
SystemInfo.deviceUniqueIdentifier returns different results in 2019.1
So far we know it affects Windows Editor and Windows Standalone. To repro, check what that function returns in 2018.3 and 2019.1, a... Read more
EditorSceneManager.sceneOpened and EditorSceneManager.sceneOpening event...
How to reproduce: 1. Download the tester-attached script(ReloadScene.cs) 2. Create a new Unity project and import the script 3. Make... Read more
Editor sometimes doesn't detect Prefab changes when project is updated ...
How to reproduce: 1. Contact me for the project, or setup SVN on a project with Prefabs and Settings 2. On computer one, make a chan... Read more
Asset refresh is slightly slower when Hidden Meta Files are used (at lea...
To reproduce: 1. Create a new project 2. Set version control to Hidden Meta Files 3. With the mouse focus and unfocus the editor win... Read more
"Name 'SpriteEditorWindow' does not exist in the current context" error ...
Reproduction steps: 1. Create a new project 2. Install Vector Graphics package via the Package manager 3. Observe the console window... Read more
[XR][Android] Using deferred rendering path results into black screen wi...
How to reproduce: 1. Open attached project 2. Build to Android Result - Observe black screen or one eye rendered only. Notes: 1. S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view