Search Issue Tracker
Fixed in 2018.3.X
Votes
2
Found in
2017.1.0f1
2018.1.0f2
Issue ID
1038538
Regression
Yes
Prefab lighting only updates after switching Scenes in the GameObject Editor window
How to reproduce:
1. Open the project attached by the user (PreviewTest.zip)
2. Open scene "Scene A"
3. Open the "GameObject Editor" window, drag the "Cube" Prefab to it
4. Open scene "Scene B"
5. Observe the "Cube" Prefab change lighting in the GameObject Editor window
Expected result: Lighting on the Prefab updates without needing to switch Scenes
Actual result: To update the lighting on the Prefab, switching Scenes is necessary
Reproducible with: 2017.1.0f1, 2017.1.4f1, 2017.2.3f1, 2017.4.4f1, 2018.1.2f1, 2018.2.0b5
Not reproducible with: 2017.1.0a1, 2017.1.0b10
Notes: The script which enables the GameObject Editor window can be found here: https://docs.unity3d.com/ScriptReference/Editor.OnPreviewGUI.html
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment