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Upon entering Play mode, Toggle group doesn't force there to be only one...
To reproduce: 1. Open the project, attached by the user (ToggleBugs.zip)2. Open the "test" scene3. Enter Play mode4. Observe that to... Read more
[IMGUIContainer] ExecuteCommand will not work with GUILayout.Window if t...
How to reproduce:1. Open the user-submitted Project2. Go to Window -> Test -> FieldContextMenu3. Select the "Test2" text4. Rig... Read more
Saving a scene takes a long time
How to reproduce:1. Open attached project "SaveScenePerformance.zip" and scene "SampleScene"2. In Hierarchy window, select "TestCont... Read more
Vuforia configuration's camera device drop-down becomes null when the we...
Vuforia configuration's camera device drop-down becomes null when the webcam profile is not found and dropdown UI shrinks on expandi... Read more
[LWRP][iOS] Placeholder appears instead of Unity logo when "DisplayP3" i...
Placeholder appears instead of Unity logo on IOS device when DisplayP3 is selected in Color Gamut under the player settings. Steps t... Read more
Unity 2018.2 crash on CompressedMesh::Decompress when loading skinned an...
How to reproduce:1. Open the attached project2. Open the "CrashTest" scene Actual result: Unity crashes Reproducible with: 2018.2.0b... Read more
PlayerSettings.applicationIdentifier reports incorrect value
To reproduce: 1. Open the attached project (IncorrectApplicationIdentifier.zip)2. In the Build settings, make sure that the platform... Read more
Texture Presets are not applying platform overrides
Steps to reproduce:1. Open the attached project (Template_Lightweight.zip)2. Select the Presets/Defaults/AlbedoTexture_Default prese... Read more
[iOS] Unity crash entering play mode in GoogleARCore example scene
To reproduce:1. Open users attached project "ARCore12.zip"2. Make sure that iOS platform is selected in Build Settings3. Open "Cloud... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size