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[MacOS][Metal]Incorrect WebCamTexture rendering in macOS Editor with Met...
To reproduce:1. Open users attached project "RemoteCameraPreview.zip"2. In Edit > Project Settings > Editor set Device to Any ... Read more
When installing a new package, Package Manager does not default to insta...
Steps to reproduce:- Download Unity Editor version 2018.2.0b8- Open the package manager.- Change to the "All" tab and look at the Po... Read more
Editor concurrency of 10 connections causing too much network congestion...
REPRO STEPSBased on https://unity3d.zendesk.com/agent/tickets/4895281) Limit upload rate to <1Mbps.2) Open a Collab-enabled proje... Read more
"Value Dragging" Broken for Shader Graph
2018.2.0b6, SRP master @ 1fac5b8 (June 7th) (reproduced in all ShaderGraph used so far) Shader Graph's "Value Dragging" (if that's t... Read more
VideoPlayer returns 2 for frame number despite being on frame 0
To reproduce:1. Open attached project2. Run SampleScene3. Check the console Actual: frameReady returns frame 2 instead of frame 0Exp... Read more
[External] [UWP] Creating a master build with .net backend and photon vo...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project with .NET scripting backend4. Open solution... Read more
Facebook platform support is not detected by the editor on MacOS
Facebook platform support is not detected by the editor hence the user is not able to make builds for Facebook platform. Steps to re... Read more
[2D] [Animation] Certain bones in a long chain are colored black when ri...
[2D] [Animation] Certain bones in a long chain are colored black when rigging Steps to Repro: - import a sprite and open the Sprite ... Read more
Failed reading errors with hashID.ghd while baking
Progressive CPU Lightmapper is affected after the introduction of recent changes related to RadeonRays. "Failed reading from: hashID... Read more
Renderer w/ MaterialPropertyBlock will lose reference to a Texture if th...
How to reproduce:1. Open the user-submitted Project and open the "RepoScene"2. Enter Play Mode3. In the Project Window find the "Rei... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes