Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
2018.1.0f2
Issue ID
1046611
Regression
No
[MacOS][Metal]Incorrect WebCamTexture rendering in macOS Editor with Metal Rendering when using the Unity Remote 5 app
To reproduce:
1. Open users attached project "RemoteCameraPreview.zip"
2. In Edit > Project Settings > Editor set Device to Any iOS Device
3. Connect iOS device to the machine with USB cable
4. Open Unity Remote 5 app on an iOS device
5. In Hierarchy select CameraRenderer game object
6. Make sure that Type is set to Remote
7. Enter play mode
8. Observe as the colors do not match with real-life colors and the camera view has a transparent default scene layer on top of it
9. Exit play mode and select CameraRenderer game object from the hierarchy
10. Set type to Web Cam
11. Enter play mode
12. Observe as the colors are correct and no transparent scene layer is visible
Expected result: using iOS device as a camera with Unity Remote 5 colors shown are correct and no transparent layer is visible
Actual result: colors do not match with real-life colors and the camera view has a transparent default scene layer on top of it
Reproduced on:
5.6.6f2 2017.1.4f1 2018.1.4f1 2018.2.0b8 2018.3.0a1
Device reproduced on:
iPhone 8 iOS 11.0
iPhone 6S iOS 11.0
Only reproduces on Metal Editor Support.
Everything works fine on a windows machine
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment