Search Issue Tracker
Camera permission does not appear with ARCore when application starts on...
To reproduce:1. Open attached project2. Make sure that Scripting Runtime Version:.Net 4.x Equivalent and API Compatibility Level:.Ne... Read more
Integers near their max value become negative when used in [Range (0, in...
How to reproduce:1. Open attached project "MaxValueBug.zip" and scene "SampleScene"2. In Hierarchy window, select "Main Camera" obje... Read more
[Android] VideoCore IV HW ignores Shader.SetGlobalVectorArray
Steps to reproduce:1. Open user provided project2. Deploy to device3. Take a screenshot (To eliminate screen differences) and inspec... Read more
AssetDatabase.importPackageCancelled callback is not called at all
To reproduce: 1. Open the project, attached by the user (PackageImportText.zip)2. Go to ArtistExtra -> Import Package menu item3.... Read more
Metallic objects are very dark in the preview window
To reproduce: 1. Open the project, attached by the user (Preview Bug.zip)2. Select the Cube prefab3. Observe how dark the preview of... Read more
Opening the specific scene crashes the Editor in RenderingCommandBuffer:...
To reproduce: 1. Open the project, attached by the user (WeatherMaker.zip) Expected: the Editor doesn't crash Reproduced in 2017.2.3... Read more
Particle System emits particles in wrong direction when using Shape Rota...
How to reproduce:1. Open user's project ("ParticleRotationReport.zip")2. Open scene "ParticlesRotation"3. Select "UseShapeRotation" ... Read more
.NET serialization values are always set to null in .NET 4.x Equivalent
How to reproduce:1. Open given Unity project2. Make sure that the Scripting Runtime Version in the project settings is set to .NET 4... Read more
Occlusion Culling information not updated until Game window becomes visible
How to reproduce:1. Create new project and have scene with some objects (mark static)OR use the repro project attached in comment3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons