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Crash on mdb_node_del when opening the project
Reproduction steps: Open the attached project (“Repro.zip“) Expected result: The Editor opens the projectActual result: The Editor c... Read more
Constrained fields don't work as supposed to when using numeric field sp...
Reproduction steps: Open the attached “BugTest1.zip” project Open the “Assets/Scenes/SampleScene.unity” Scene Select all of the Cube... Read more
iOS Player crashes on "UnityGfxDeviceWorker" when a specific prefab is i...
How to reproduce:1. Open the user’s attached “Spaceschuter McGavin.zip” project2. Add “Hermes 1.prefab” or “Hermes 5.prefab” to the ... Read more
Strict Variant Matching does not print stage information when the match ...
When using Strict variant matching, stage information is not printed when a variant is not found. Read more
Unity OpenGLCore build crashes on UnityDisplayManager_SetDisplayParam wh...
How to reproduce: Open the attached project “bug-openglcore-display.zip” Build And Run the project Reproducible with: 2020.3.43f1, 2... Read more
The video keeps playing in the background when Play Mode is paused
Steps to reproduce:1. Open the attached project “VideoBug“2. Open the “Assets/VideoPlayerTest.unity“ Scene3. Enter Play Mode4. Obser... Read more
[VFX/Vulkan] Skinned Mesh failure on Win Vulkan
How to reproduce: Import the attached package Switch Graphics API to Vulkan If the actual result is not reproducible in Editor, buil... Read more
[HDRP] Volumetric clouds are synced per camera and not via a global time...
Repro steps :- Open attached project- Open scene called "Clouds"- Press Play- Select disabled gameobject called Camera and enable it... Read more
"Assertion failed" errors are thrown when searching in the Scene with th...
How to reproduce: Open the attached project "urp-repro.zip" Type "a" in the Hierarchy search bar Expected results: No errors thrown ... Read more
[2D Platformer Microgame] "MissingReferenceException" is thrown when "Ma...
How to reproduce:1. Create and open a "2D Platformer Microgame" project2. Load Tutorials3. Start "Get Started" Tutorial4. Select "Ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS