Search Issue Tracker
WASM runtime error: integer overflow/unrepresentable
-e: when running attached scene in WASM it will fail with an error about integer overflow--works when loading asm build -repro:--get... Read more
Mesh with vertex animation shader renders incorrectly when using DirectX...
Reproduction steps:1. Open the attached “IN-111158.zip” project2. Make sure DirectX11 is selected as the Graphics API in the Player ... Read more
[iOS] Spinning wheel appears and application crashes on a device if exte...
To reproduce:1. Open project attached by the user2. Make sure "starter" scene is included in the build settings and build it for iOS... Read more
Shader does not show up on iOS 10 GLES3
1. Open my attached project2. Make sure OpenGLES3 is selected as graphics API3. Build & deploy to iOS10 device. Expected result:... Read more
FileSystemWatcher not implemented on .NET 4.x with .NET Standard 2.0 only
Steps to reproduce:1. Open user attached project2. Build & Run the project with development build checked3. Observe the "NotImpl... Read more
Editor crashes when 'Build And Run' is opening the built Xcode project w...
When "Build And Run" is used to open an iOS build with Xcode, Unity Editor crashes when opening Xcode. Steps to reproduce:1) Open th... Read more
[APV] MeshRenderers using Off for the Lightprobes option still sample APV
Steps to Reproduce :- Open the attached project : BlendProbeOff.zip- Open the SampleScene scene- Select the Cube Gameobject- For the... Read more
Using Content Size Fitter or Vertical Layout Group causes error
When using the Content Size Fitter OR the Vertical Layout Group components on the Content of a Scroll View, and playing the scene an... Read more
[Android] Particles not rendered in the Player on some Android devices w...
How to reproduce:1. Open the “IN-71101” project2. In the Build Settings “Run Device” dropdown, select the desired device3. Add the “... Read more
Unable to find a corresponding location while using Partial classes/meth...
Reproduction steps: 1. Open "Test Project.zip" project and "SampleScene" scene2. Open "TestClass.Partial" in VS3. In Line 9 add a Br... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed