Search Issue Tracker

0
votes
Fixed

[ShaderGraph] Need to handle numbers in scientific notation (ie 1e+10)

Package: Shader Graph

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Mar 07, 2019

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Version/s: 6.4.0

Large numbers in our float and int fields get converted to scientific notation and we splice that into the shader code without check... Read more

0
votes
Fixed

Selection of the sprite in the Sprite Editor Window changes size and off...

2D

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Mar 06, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a7

How to reproduce: 1. Open attached project "Case_1134295_reproProject.zip" 2. Select "smb1_misc_sprites" in the Project Window 3. In... Read more

0
votes
Fixed

The small Capsule Collider is pushed through the Mesh when Collision wit...

Physics

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Mar 06, 2019

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Version/s: 2018.3.0a5, 2018.3.7f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the "t-15" Scene in the attached "PhysicsIssue.zip" Project 2. Enter Play Mode Expected Behavior: The "P... Read more

0
votes
Won't Fix

[Object Selection Window] Navigating in search field with UP and DOWN ar...

Themes

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Mar 06, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a7

How to reproduce: 1. Open attached project "Case_1134296_reproProject.zip" 2. In Hierarchy, select "New Sprite" GameObject 3. In Spr... Read more

0
votes
By Design

Animation with "Copy From Other Avatar" Option gets the wrong Child Pref...

Animation

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Jan 22, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached "Neko No Tatakai.zip" Project 2. Navigate to Assets > Game Assets > Imported > Character > Mu... Read more

0
votes
Duplicate

Crash on Object_CUSTOM_GetName when spawning GameObjects via Timeline Si...

Timeline

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Feb 25, 2019

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Version/s: 2019.1.0a11, 2019.1.0b4

How to reproduce: 1. Open the "Object_Custom_GetName_Crash.zip" project 2. Open the "SampleScene.unity' scene 3. Press Play 4. Wait ... Read more

1
votes
Fixed

Crash on Scripting::ScriptingWrapperFor when setting GameObject parent v...

Timeline

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Feb 21, 2019

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Version/s: 2019.1.0a11, 2019.1.0b4

How to reproduce: 1. Open the "ScriptingWrapperfor_Crash.zip" project 2. Open the "SampleScene.unity' scene 3. Press Play 4. Wait ti... Read more

0
votes
By Design

GC is constantly allocating when using OnPostRender as a Coroutine on a ...

Scripting

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Feb 20, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the "SampleScene" Scene in the attached "CleanerRepro1129495.zip" Project 2. Open the CPU Profiler 3. Ente... Read more

0
votes
Fixed

Worker threads for Enlighten are set up when launching a Server Build

Deployment Management

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Feb 27, 2019

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Version/s: 2018.3.0a7, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Create a new Unity project 2. Open Build Settings 3. Check the 'Server Build' option 4. Build and Run the proje... Read more

0
votes
By Design

Udp packets are queued up/delayed when await Client.ReceiveAsync in asyn...

Mono

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Mar 07, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.7f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project "NetworkTest.zip" and scene "SampleScene" 2. Enter Play mode and observe the Console win... Read more

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