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GraphView Node UI Elements Elongate into Weird Shapes
GraphView Node UI Elements Elongate into Weird Shapes during certain mouse manipulations. So far, has been observed in Shader Graph ... Read more
Unity behaves differently when maximized on Mac
How to reproduce:1. Open attached project(ParaLily.zip)2. Open Scene Assets/!Scenes/1-53. Set Maximize On Play to true in the Game V... Read more
Using Font Sizes that are too big for Rect Transform causes Argument Out...
Using Font Sizes that are too big for Rect Transform causes Argument Out Of Range (2018.3) Read more
Canvas Text "Best Fit" Toggle does not work
Best Fit causes Null Exception Read more
[VR]Camera moves wrong compared to HMD motion
For a trunk changeset leading up to Unity 2018.3.0a1 I used the Editor to make the simple project (see attached). In Play mode with ... Read more
During Sprite Atlas Packing, Unity Editor Crashes
1. What happened Unity Editor crashed while Sprite Atlas packing was in progress.All sprites atlases are in Atlases folder and all s... Read more
[.NET4.5] [WebGL] Build can't connect to server with System.Globalizatio...
Reproduction steps:1. Open the attached project.2. Build and run it for WebGL (Use Google Chrome browser).3. Open developer console ... Read more
[OSX] Reflection Probes with Particles System causes flickering in the G...
Reproduced on:1. Open the attached project "New Unity Project (7).zip";2. Open the test.unity scene;3. Make sure that you are using ... Read more
Time.realTimeSinceStartup is not updated on Android when the app is set ...
To reproduce:1. Open the attached project file2. Build and Run for Android.3. Launch application on a device4. Disconnect device fro... Read more
MSAA-related seams in geometry/backface edges peeking through
Steps to reproduce:1. Open either of the attached projects (819524-MSAABug if using pre-2018.1, 1036833-MSAA_Bug_2018 if using 2018.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open