Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b4
Issue ID
1037712
Regression
No
Time.realTimeSinceStartup is not updated on Android when the app is set in the background
To reproduce:
1. Open the attached project file
2. Build and Run for Android.
3. Launch application on a device
4. Disconnect device from the computer
5. Press home button to put the application in the background
6. Lock the device and wait for few minutes
7. Open the app from the background and notice that the time drifts between UTC time and time.RealTimeSinceStartup (in bold).
Reproduced with: 2017.1.3p4; 2017.2.3f1; 2017.3.2f1; 2017.4.3.f1; 2018.1.1f1; 2018.2.0b4; 2018.3.0a1
Actual results: UTC time and time.RealTimeSinceStartup are not the same after coming back to the app from sleep
Expected results: UTC time and time.RealTimeSinceStartup are the same after coming back to the app from sleep
Tested on devices:
Google Galaxy Nexus*, OS:4.3, CPU:armeabi-v7a, GPU:PowerVR SGX 540, Build:google/yakju/maguro:4.3/JWR66Y/776638:user/release-keys
Samsung SM G965U1*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 630, Build:samsung/star2qlteue/star2qlteue:8.0.0/R16NW/G965U1UEU1ARB7:user/release-keys
Note: screenshot added bellow
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Add comment