Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.1.X, 2018.2.X
Votes
0
Found in
2018.1.0f2
Issue ID
1034134
Regression
No
[.NET4.5] [WebGL] Build can't connect to server with System.Globalization.CharUnicodeInfo initialize error
Reproduction steps:
1. Open the attached project.
2. Build and run it for WebGL (Use Google Chrome browser).
3. Open developer console (More Tool > Developer Tools > Console).
4. Click 'Chat'.
5. Click 'Start Sample'.
Actual behavior:
- Build can't connect to socket.io server.
- Error messages will show up in the Console:
---
blob:http://localhost:52737/fc6634fd-ef32-4c34-bca0-c250f80574f7:2 Error: Code: Internal Message: "The type initializer for 'System.Globalization.CharUnicodeInfo' threw an exception. "
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
blob:http://localhost:52737/fc6634fd-ef32-4c34-bca0-c250f80574f7:2 Ex [PollingTransport]: ParseResponse - Message: 1: The type initializer for 'System.Globalization.CharUnicodeInfo' threw an exception.
2: Operation is not valid due to the current state of the object. at System.Globalization.GlobalizationAssembly.GetGlobalizationResourceBytePtr (System.Reflection.Assembly assembly, System.String tableName) [0x00000] in <00000000000000000000000000000000>:0 StackTrace:
(Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
---
Reproduced with:
2017.2.2p4, 2017.4.3f1, 2018.1.1f1, 2018.2.0b4, 2018.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
Add comment