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[AW] AW + Maximized Game window + Play = errors
When you go into Editor Play mode with the Animation Window open and the Game window set to "Maximize on Play", the following errors... Read more
TapCount function doesn't work in Development Mode for Tizen
TapCount function doesn't work in Development Mode for Tizen 1. What happened Tested on Win 8.1 5.4b15x64. In the attached projec... Read more
Unity freezes when playing certain movie texture and audio clip which be...
How to reproduce: 1. Open the attached project "787993Freeze.zip" 2. Open FreezeScene scene 3. Plane game object has script attached... Read more
OnGeneratedCSProjectFiles isn't triggered if using Visual Studio
Steps to reproduce: 1. Open attached project 2. Go to the project folder and delete CS project files 3. In editor, make sure that c... Read more
[OSX 10.8] RGB16 texture format results in black on Mac (071-TextureForm...
On Mac (at least on AMD GPU we use in gfx tests), RGB16 texture format renders black image. Used to work properly on legacy GL. Qui... Read more
[GLCore][OSX10.8.2?] Gfx test 345-CommandBufferDeferredDecals, decal cli...
Graphics test for command buffer deferred decals uses decal box volume check in the pixel shader, and discards the pixels that are o... Read more
Editor window resizes on relaunch if expanded through multiple screens
Steps to reproduce: 1. Open Unity project 2. Expand the editor window's size that it would be visible on multiple monitors 3. Close ... Read more
Scene change after removing missing component causes crash at ves_icall_...
Steps to reproduce: 1. Open attached project 2. Open scene "sceneWithMissingComponent" 3. In top menu, click "SNSTools > Project Cl... Read more
Changing display resolution while game is running does not adjust full s...
Steps to reproduce: 1. Open attached project. 2. Build a game for PC standalone platform and run it. 3. If the game is not running ... Read more
Additively added scenes stay in the hierarchy after turning Unity off du...
Steps to reproduce: 1. Open attached project 2. Open "first" scene 3. Enter the playmoode 4. Load scenes additively with keys A, S a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 2022.3.X: Flickering of HDRP Directional Light shadows with DirectionalMixedCachedShadows when in an Entities Graphics rendered Subscene
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit