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[iOS][LocationServiceStatus] is false
Reproduction steps:1. Open the attached "Archive" project.2. Build and run the "Scene" for iOS.3. Click the "GetLocation" button on ... Read more
Calling Caching.CleanCache() method fails when there is a cached assetBu...
To reproduce: 1. Open attached project2. Open "TestScene"3. Open console window4. Enter play mode Expected result: Caching.CleanCach... Read more
Standalone build with Graphics job enabled leaks memory
Reproduction steps:1. Open the project provided2. Enable Graphics job (Experimental) in player settings4. Open Task Manager3. Build ... Read more
Shader upgrader fails if skipping Unity versions
- Import Edy's Vehicle Physics project from the Asset Store in an older Unity version (in my case Unity 5.5.0b5)- Open the project i... Read more
When changing model's pivot point location in Blender, the same part of ...
Steps to reproduce:1. Open attached file2. Open "Scene0" scene. Scene contains "Original" (imported directly from Blender) and it's ... Read more
Importing 5.4 project into 5.5 causes all text to render pink in the build
To reproduce:1. Build and run attached project2. Observe that all text fields in the game render as pink squares Notes: this only ha... Read more
Editor crashes with "PEXCEPTION_POINTERS pExInfo" when loading project s...
When opening project for second time, it crashes with "Crash in winutils::ProcessInternalCrash(PEXCEPTION_POINTERS pExInfo)" in the ... Read more
SpawnWithClientAuthority and AssignClientAuthority returns TRUE when aut...
When calling NetworkManger.SpawnWithClientAuthority(gameObject, conn) or NetworkManger.AssignClientAuthority(gameObject, conn) and c... Read more
[iOS] Splash screen freezes for a short amount of time on weaker devices...
Reproduction steps:1. Connect a relatively weak device.2. Open the attached "stripped" project.3. Build and run it for iOS.- Splash ... Read more
UNET pooled objects are destroyed in Editor instead of being UnSpawned w...
STR:1. Open "offline" scene in the project attached2. Build and Run the scene3. On the build, Host a server4. Enter play mode in edi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
- Letters on the left side move further as Letter Spacing is increased when Advanced Text Generator is used and Alignment is set to Center