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By Design
Votes
4
Found in
5.4.1p1
Issue ID
833860
Regression
No
SceneManager.LoadSceneAsync and Resources.LoadAsync disrupt one another when allowSceneActivation is set to false
STR:
1. Open "main" scene in the project
2. Play the scene
3. Observe the additive scene is not loading and object not instantiating
4. Switch scene and resource load lines with each other:
From:
m_ao = SceneManager.LoadSceneAsync("Stage", LoadSceneMode.Additive);
m_rr = Resources.LoadAsync<GameObject>("Model");
To:
m_rr = Resources.LoadAsync<GameObject>("Model");
m_ao = SceneManager.LoadSceneAsync("Stage", LoadSceneMode.Additive);
5. Observe the scene loading and object instantiating
Reproduced on: 5.3.6f1, 5.3.6p8, 5.4.1p1, 5.4.2f2, 5.5.0b9
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