Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f3
Issue ID
824402
Regression
No
[VR][SinglePass] Fullscreen effect not rendering in single pass stereo mode
Steps to reproduce:
1. Download and open attached project "Raymarching Not Working.zip"
2. Open scene "Demo"
3. Make sure VR mode is on along with Single Pass rendering
4. Play scene
Actual result: Sky is black (or blue, depends on the versions)
Expected: To see volumetric clouds just like without single pass rendering
Tested and reproduced on:
Windows 10
Unity 5.4.1p3, 5.5.0b5
HTC Vive
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment