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Update is not being called when Gameobject's active state changes in the...
How to reproduce: 1. Open the attached project ("case_1144488.zip") 2. Press Play Expected result: Update is called Actual result: ... Read more
Vertex compression is completely disabled on platforms with CompressedGP...
Steps: 1. download project in comment (20190307_skinnedmeshvertcompression.zip) 2. open project and build player on iOS device 3. ru... Read more
[Mac] Unable to open Unity Hub when using CMD+Tab
How to reproduce: 1. Open Unity Hub 2. Open a project 3. Switch to the Unity Hub app using CMD+Tab Reproducible with: Unity Hub 1.6... Read more
[UWP] IL2CPP build fails when Manage Stripping Level is set to High
Steps to reproduce: 1. Create a new project 2. Set manege stripping level to High 3. Build project for UWP platform Results: UWP bu... Read more
"Not allowed to override geometry on sprite" when using Vector Graphics ...
How to reproduce: 1. Open the user's project 2. Open Scenes > SampleScene 3. Press Play Expected result: No errors in the Console A... Read more
[Windows] Unity remote 5 is not streaming Game View to the mobile phone ...
How to reproduce: 1. Open the attached Test.zip project 2. Go to Menu bar-> Edit-> Project Settings-> Editor-> Device-> Chose Any iO... Read more
Animator Component causes "Assertion failed on expression: 'index < m_Sc...
How to reproduce: 1. Open the attached project "AnimatorAssertions.zip" and scene "SampleScene" 2. Enter Play Mode 3. Observe the Co... Read more
[HiDPI] Tooltips rendering at the incorrect position when the editor is ...
Tooltips rendering at the incorrect position when the editor is placed between the 4k and the regular monitor and both monitors set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes