Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X
Votes
0
Found in
2020.3
2020.3.8f1
2021.1
2021.2
Issue ID
1338498
Regression
Yes
[GPU PLM] Crash when baking lights for a Scene with a Terrain using Progressive GPU Lightmapper with a weaker GPU
Reproduction steps:
1. Open attached project "Case_1338498" and load Scene "Game"
2. Open the Lighting Window (Window -> Rendering -> Lighting)
3. Make sure "Progressive GPU (Preview)" is selected as the Lightmapper
4. Click "Generate Lighting"
Reproducible with: 2020.3.13f1, 2021.1.12f1, 2021.2.0b1
Not reproducible with: 2018.4.36f1, 2019.4.28f1
Reproduced using GPU's:
- NVIDIA GeForce GTX 960
- NVIDIA GeForce GTX 950M (User-supplied information)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0b15
Resolution Note (fix version 2020.3):
Fixed in 2020.3.25f1