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Camera.SetReplacementShader renders objects affected by projectors even ...
Steps to reproduce:1. Download and open the attached project2. Open scene "Main"3. Hit play4. Look at the Game viewComparison pictur... Read more
[EventTrigger] EventTrigger does not trigger the events on WebGL builds
Steps to reproduce:1. Open the attached project(ProjetoTeste.rar)2. Open the principal.unity scene3. Go to Build Settings, switch pl... Read more
[Collab] Can't publish changes if you choose not to save changes made to...
To reproduce:1. Open the attached project2. Create a new scene3. Make some changes to the scene4. Publish the scene5. Delete the sce... Read more
UI element doesn't reset it's position into normal state after animating...
Steps to reproduce : - create a button and set the Transition to Animation- generate an animator controller- create an animation for... Read more
Crash when creating prefab from itself by using PrefabUtility.CreatePref...
1. Open my attached project2. Select Import -> TexturePacker atlas as Prefabs on AtlasEnv02.json file.Notice that first time game... Read more
AssetBundle.LoadAsset does not import assets when their name contains th...
Steps to reproduce:1. Download and open the attached project2. Open scene "Main"3. Run Assets-->Assetbundles-->Build AssetBund... Read more
DepthTexture is renderred regardless of whether ScreenSpace Shadow is en...
Steps to reproduce a bug:1. Open the attached project (TestShadow.zip)2. Open the test.unity scene.3. Enter the play mode of the gam... Read more
[Standalone] Deploying to a remote folder fails
Reproduction steps:1. Open any project2. Try to build to a shared folder on a remote machine3. Fails with following output: Director... Read more
When close Client in Standalone - Host still has client's player and dis...
Regression: this started to happen since 5.5.0a3 (not happening in 5.5.0p4 and 5.5.0a2)- please see attached video How we can reprod... Read more
OSX Standalone Icon is distorted
Steps to reproduce: 1. Open the attached project2. Go to build settings3. Build it for MAC Standalone4. Open the built project5. Pay... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left