Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b6
Issue ID
839233
Regression
Yes
[EventTrigger] EventTrigger does not trigger the events on WebGL builds
Steps to reproduce:
1. Open the attached project(ProjetoTeste.rar)
2. Open the principal.unity scene
3. Go to Build Settings, switch platform to WebGL and click Build
4. Open created index.html
5. Hover your mouse pointer over the cube and click left button
6. Observe that the cube does not change the color (callbacks(OnPointerEnter and OnPointerDown) are not triggered)
Expected result: Cube should change the color on hover/click as the event is correctly received by the EventTrigger
Actual result: Cube does not change the color
Reproduced with: 5.5.0b5, 5.5.0b8
Not reproduced with: 5.4.1f1
Note:
- Tested on Chrome (Version 53.0.2785.143 m (64-bit))
- Tested on 49.0.1 (49.0.1)
- Tested on Microsoft Edge 25
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment