Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b6
Issue ID
839233
Regression
Yes
[EventTrigger] EventTrigger does not trigger the events on WebGL builds
Steps to reproduce:
1. Open the attached project(ProjetoTeste.rar)
2. Open the principal.unity scene
3. Go to Build Settings, switch platform to WebGL and click Build
4. Open created index.html
5. Hover your mouse pointer over the cube and click left button
6. Observe that the cube does not change the color (callbacks(OnPointerEnter and OnPointerDown) are not triggered)
Expected result: Cube should change the color on hover/click as the event is correctly received by the EventTrigger
Actual result: Cube does not change the color
Reproduced with: 5.5.0b5, 5.5.0b8
Not reproduced with: 5.4.1f1
Note:
- Tested on Chrome (Version 53.0.2785.143 m (64-bit))
- Tested on 49.0.1 (49.0.1)
- Tested on Microsoft Edge 25
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment